
There are no respawns once you die, instead your team gains a single point once the enemy team has been wiped out – the first team to score 5 points wins. A new gametype known as Breakout is a little more interesting, promoting team work and room for thought before taking on an opponent – the game is made up of rounds, in which each team must eliminate the other team using SMGs, M6 Magnums, Grenades and other weapons if they’re lucky enough to find one on the map. The obvious Team Slayer was part of the beta the first team to 50 kills wins – simple as that. Perhaps they will be added once the final game is released – I certainly hope so anyway. Overall, each map is specifically designed for 4v4 arena-like competitive gameplay, complete with various power weapons but no power-ups such as the overshield or active camouflage were to be seen anywhere. The other 5 maps were Empire, Eden and some forged maps, so yep – forge will be making an appearance, giving users a chance to create some absolutely incredible maps if history has taught us anything within the forge community. Look at Truth as a much bigger version of Midship.Īnother map that stood out was Regret, a crash site of a Covenant ship with overgrown trees and such, making for a visually appealing map but also satisfying when it comes to 4v4 Slayer. My favourite map was Truth, a remake of the classic Halo 2 map Midship – this time around it’s much more open and has little nooks and crannies to reach certain areas, which is nice as it feels like a new map but still has that specific Midship feeling to it. Most felt very competitive, usually small in proportion, offering lots of vantage points and tactical thought in terms of when power weapons respawn and such. Does Halo 5: Guardians give a reason to get back into Halo or should you go elsewhere for your multiplayer fix? Read on as I dissect all aspects of the beta – please note these are impressions based on a work in progress title.Ī total of 7 maps were available throughout the beta, providing a good sense of the types of maps to expect in the final game.

The lack of any real ranking system in these two games has certainly discouraged the more competitive gamers out there from playing Halo, at least online and/or in a competitive environment.
Halo smartscope series#
Halo is in a very strange place at the moment, specifically within its multiplayer – many people believe the series has gone downhill since the release of Halo: Reach and Halo 4, whilst others think change is good and the series is evolving in the right direction.
