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I hope that there should be no incompatibility between the PLCnCLI version (2019.0LTS HF02) and the SDK (2019.6.3). Ninja: error: loading 'build.ninja': No such file or directory See also "/home/mcz/runtime/build/AXCF2152_19.3/CMakeFiles/CMakeError.log". See also "/home/mcz/runtime/build/AXCF2152_19.3/CMakeFiles/CMakeOutput.log". Configuring incomplete, errors occurred! The device version '2019.6.3 (19.3)' is not supported by this SDK. build-runtime.sh: Bad substitutionĬMake Error at /opt/pxc/sdk/AXCF2152/2019.6/cmake/FindArpDevice.cmake:93 (message): build-runtime.sh: #!/bin/bash: not found Unfortunately, the command failed with the following output.
I have just noticed that the build has to be done via the shell script instead of simply calling the cmake, I did use the following syntax to run it I can manually locate the FindDeviceArp.cmake file, but when pinpointing its location in the CMakeLists.txt the CMake is still unable to find the configuration files, which I cannot locate as well. I have followed the tutorial video on installing the SDK and CLI environment on a Linux machine. "ArpDevice" provides a separate development package or SDK, be sure it has "ArpDevice_DIR" to a directory containing one of the above files. Has asked CMake to find a package configuration file provided byĬould not find a package configuration file provided by "ArpDevice" withĪdd the installation prefix of "ArpDevice" to CMAKE_PREFIX_PATH or set
#Git cmake linux code#
Your CMakeLists.I have started to dig into the runtime application creation by following the guides on your GitHub ( ) I have encountered an issue while trying to compile the first example's code for the target.ĬMake Error at CMakeLists.txt:46 (find_package):īy not providing "FindArpDevice.cmake" in CMAKE_MODULE_PATH this project You may copy the latest version of FindwxWidgets.cmake from CMake sources to your system to fix this or, if you build wxWidgets itself using CMake, use CONFIG mode of find_package() which works even with older CMake versions. WARNING: Please note that CMake findwxWidgets module unfortunately doesn't detect wxWidgets 3.2.0 in versions of CMake older than 3.24. wxWidgets also provides an example CMake file in the minimal sample folder. Have a look at the CMake Documentation for detailed instructions.
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You can use find_package(wxWidgets) to use a compiled version of wxWidgets.
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If you are using CMake with your own application there are various ways to use wxWidgets: Windows: Visual Studio (any supported version)ĬMake 3.10 or newer is recommended.While CMake in wxWidgets aims to support most generators available in CMake the following generators are recommended: Option NameĮnable API compatibility with 3.0, 3.2 or neither ("NONE")Ī complete list of options and advanced options can be found when using the CMake GUI. The following list of build options can either be configured in the CMake UI or specified via the -D command line option when running the cmake command. Various build options can be specified using -D see available options.
#Git cmake linux windows#
On Windows it is recommended to use Visual Studio and on macOS Xcode is recommended. These can than be specified using the -G command line option. Run cmake -help to see a list of available generators on your platform. to start the build process or directly use your chosen build system. Run cmake -G "Unix Makefiles" path_to_wxWidgets_root.Create a folder where the build/project files should be created.Open the wxWidgets project with your preferred IDE.Optionally: Customize any of the options.Press the Configure button and you will be asked which IDE or build system you wish to use.It's recommended to use a path outside the wxWidgets root folder. Specify a path where the build files should be created.Specify the wxWidgets root as your source folder.
#Git cmake linux download#
Most linux distributions contain CMake as a package on Windows and macOS you can download an installer at the CMake Page. CMake allows building wxWidgets on various platforms with your preferred build system.
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